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Glasses-free 3D displays—such as those using lenticular lenses or parallax barriers—rely on precise optical structures to direct different images to each eye. However, these fine
Simulated Labs is the largest place entirely dedicated to the world of glasses -free 3D displays.
Our documentation provides all you need to understand 3D terminology and how to evaluate autostereoscopic displays.
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Glasses-free 3D displays—such as those using lenticular lenses or parallax barriers—rely on precise optical structures to direct different images to each eye. However, these fine
Glass-to-glass latency refers to the total delay between capturing eye position (via an eye-tracking camera) and displaying the corresponding 3D image on the screen. This metric is critical for motion-to-photon (M2P)
The vergence-accommodation conflict (VAC) is a fundamental issue in 3D displays where the human visual system receives mismatched cues between vergence (eye rotation) and accommodation (eye focus). This mismatch causes visual
Free-viewing is the ability to perceive 3D content without glasses—a key feature of autostereoscopic displays (like lenticular or parallax barrier screens). For stereoscopic displays (which typically
Human vision is the process by which our eyes capture information and the brain process it to create images of the world around us. Briefly,
Stereoscopy is the science and technology of creating the illusion of depth perception by presenting two offset images—one to each eye—mimicking the way human vision naturally perceives 3D
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