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Field of View

The Field of View (FoV) defines the angular range within which a viewer perceives a stable 3D image without distortion or flipping. In autostereoscopic displays, FoV is constrained by:

  1. Optical Design Limits –
    • Lenticular lenses/parallax barriers have a fixed pitch, restricting horizontal FoV (typically 20°–40°).
    • Wider FoV requires more views, reducing per-view resolution.
  2. Viewing Distance Dependency –
    • Moving closer increases FoV but risks crosstalk; moving farther shrinks FoV and weakens depth perception.
  3. Trade-offs with Resolution & Brightness –
    • Expanding FoV often sacrifices pixel density or luminance uniformity.

Solutions:

  • Eye tracking (dynamic view adjustment).
  • High-density multi-view displays (e.g., 64+ views).
  • Holographic/light-field technologies (for natural FoV expansion).

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