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Multi-Viewer Displays

Multi-viewer displays allow multiple people to see 3D content simultaneously without glasses by projecting different viewpoints across a wide viewing zone. Unlike single-viewer systems, they do not rely on eye tracking, instead using dense viewpoint replication to accommodate multiple observers.

Core Technologies

1. Parallax Barriers

  • mask with precision slits blocks light to direct different pixel columns to different angles.
  • Pros: Simple, compatible with existing LCDs.
  • Cons: Low brightness, limited viewing angles.

2. Lenticular Lens Arrays

  • Cylindrical lenses refract light into multiple viewing zones (e.g., 8-view, 16-view).
  • Pros: Brighter than parallax barriers, smoother motion parallax.
  • Cons: Fixed sweet spots, moiré artifacts if misaligned.

3. Directional Backlight (Light Field Displays)

  • Uses microlens arrays or diffractive optics to project multiple views.
  • Pros: High brightness, scalable to many views.
  • Cons: Complex optics, high computational load.

4. Super Multi-View (SMV) & Holographic Approaches

  • Dense viewpoints (50+ views) for natural motion parallax.
  • Pros: Smooth 3D, reduced accommodation-vergence conflict.
  • Cons: Extremely high resolution & bandwidth requirements.

Key Challenges

✔ Viewing Freedom – Must balance between view density and resolution.
✔ Crosstalk Management – Minimizing ghosting between adjacent views.
✔ Brightness & Efficiency – Avoiding light loss from barriers/lenses.

Applications

  • Digital signage (retail, exhibitions)
  • Collaborative design (3D CAD, medical imaging)
  • Entertainment (gaming, immersive experiences)

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