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Viewing Area (Near/Far Limits)

The viewing area defines the spatial range where users perceive a proper 3D effect without distortion. Autostereoscopic displays have key limitations:

  1. Near/Far Limits –
    • Near Limit: Moving too close causes cross-talk or incomplete view separation due to overlapping perspectives.
    • Far Limit: At excessive distances, angular resolution drops, degrading 3D perception.
  2. Sweet Spot Constraints –
    • Fixed-view displays (lenticular/barrier) have a narrow optimal viewing zone; tilting or shifting causes image flipping or blurring.
    • Eye-tracking systems expand the sweet spot but still enforce near/far boundaries.
  3. Optical Trade-offs –
    • Wider viewing angles reduce brightness/resolution.
    • Larger lens/barrier pitches increase depth range but lower sharpness.

Solutions: Dynamic focus systems, adaptive optics, and multi-view rendering help mitigate these limits.

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