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3D Modelling

Creating 3D models for autostereoscopic displays (glasses-free 3D) requires special considerations to ensure depth looks natural from multiple viewing angles. Unlike traditional 3D modeling for games or film, autostereo content must account for real-world parallax, occlusion, and smooth viewpoint transitions.

Key Considerations

  1. Polygon Density & Textures
    • Higher detail is needed since viewers can inspect the model from multiple angles.
    • Clean topology avoids warping artifacts when displayed on lenticular/light field screens.
  2. Depth Budget
    • The scene’s depth range must match the display’s capabilities to avoid excessive crosstalk or “cardboarding” (unnaturally flat 3D).
  3. Multi-View Optimization
    • Models should be tested across different viewpoints to ensure no broken silhouettes or odd distortions.

Workflow Tips

  • Use Real-World Scale – Ensures depth feels natural (e.g., 1 unit = 1 meter).
  • Avoid Overlapping Elements – Prevents visual confusion in multi-view displays.
  • Bake Lighting Carefully – Dynamic shadows can break immersion if not consistent across views.

Best Tools

  • Blender/Maya – For modeling & viewport testing.
  • Unity/Unreal Engine – For real-time autostereo previews (e.g., Looking Glass displays).

Future of Modeling for Autostereoscopy

AI-assisted tools may soon automate multi-view optimization, making it easier to adapt existing 3D assets for glasses-free displays.

How can we help?